Lines Matching refs:Ship
60 ** equivalent to Ship.sectx and Ship.secty for the starship. Lookx and
96 dx = Ship.sectx - k->x + ranf(3) - 1;
97 dy = Ship.secty - k->y + ranf(3) - 1;
120 qx = Ship.quadx;
121 qy = Ship.quady;
144 motion = Quad[Ship.quadx][Ship.quady]
147 Quad[Ship.quadx][Ship.quady]
154 Quad[Ship.quadx][Ship.quady].klings -= 1;