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Lines Matching refs:Ship

60 **	equivalent to Ship.sectx and Ship.secty for the starship.  Lookx and
96 dx = Ship.sectx - k->x + ranf(3) - 1;
97 dy = Ship.secty - k->y + ranf(3) - 1;
120 qx = Ship.quadx;
121 qy = Ship.quady;
144 motion = Quad[Ship.quadx][Ship.quady]
147 Quad[Ship.quadx][Ship.quady]
154 Quad[Ship.quadx][Ship.quady].klings -= 1;