Lines Matching refs:Ship
82 if (Ship.cloaked) {
89 if (Ship.torped <= 0) {
101 if (Ship.torped < 3) {
143 x = Ship.sectx + 0.5;
144 y = Ship.secty + 0.5;
145 if (Ship.cond != DOCKED)
146 Ship.torped -= 1;
196 killb(Ship.quadx, Ship.quady);
208 if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
242 if (Ship.shldup || Ship.cond == DOCKED) {
243 r = Ship.shield;
245 if (Ship.cond == DOCKED)