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Lines Matching defs:arrow_location

409 	int j, arrow_location, lnk, ok;
422 arrow_location = player_loc;
439 if (cave[arrow_location].tunnel[j] == next)
446 arrow_location = (random() % room_num) + 1;
448 arrow_location = next;
455 arrow_location, next);
456 else if (cave[arrow_location].tunnel[lnk] > room_num)
460 cave[arrow_location].tunnel[lnk]);
465 arrow_location, next,
466 cave[arrow_location].tunnel[lnk]);
467 arrow_location = cave[arrow_location].tunnel[lnk];
487 if (arrow_location == wumpus_loc) {
492 if (arrow_location == player_loc) {