Lines Matching defs:roundingMode
127 int8 roundingMode;
132 roundingMode = float_rounding_mode;
133 roundNearestEven = ( roundingMode == float_round_nearest_even );
136 if ( roundingMode == float_round_to_zero ) {
142 if ( roundingMode == float_round_up ) roundIncrement = 0;
145 if ( roundingMode == float_round_down ) roundIncrement = 0;
178 int8 roundingMode;
182 roundingMode = float_rounding_mode;
183 roundNearestEven = ( roundingMode == float_round_nearest_even );
186 if ( roundingMode == float_round_to_zero ) {
191 increment = ( roundingMode == float_round_down ) && absZ1;
194 increment = ( roundingMode == float_round_up ) && absZ1;
317 int8 roundingMode;
322 roundingMode = float_rounding_mode;
323 roundNearestEven = ( roundingMode == float_round_nearest_even );
326 if ( roundingMode == float_round_to_zero ) {
332 if ( roundingMode == float_round_up ) roundIncrement = 0;
335 if ( roundingMode == float_round_down ) roundIncrement = 0;
487 int8 roundingMode;
492 roundingMode = float_rounding_mode;
493 roundNearestEven = ( roundingMode == float_round_nearest_even );
496 if ( roundingMode == float_round_to_zero ) {
502 if ( roundingMode == float_round_up ) roundIncrement = 0;
505 if ( roundingMode == float_round_down ) roundIncrement = 0;
665 int8 roundingMode;
669 roundingMode = float_rounding_mode;
670 roundNearestEven = ( roundingMode == float_round_nearest_even );
685 if ( roundingMode == float_round_to_zero ) {
691 if ( roundingMode == float_round_up ) roundIncrement = 0;
694 if ( roundingMode == float_round_down ) roundIncrement = 0;
741 if ( roundingMode == float_round_to_zero ) {
746 increment = ( roundingMode == float_round_down ) && zSig1;
749 increment = ( roundingMode == float_round_up ) && zSig1;
763 if ( ( roundingMode == float_round_to_zero )
764 || ( zSign && ( roundingMode == float_round_up ) )
765 || ( ! zSign && ( roundingMode == float_round_down ) )
786 increment = ( roundingMode == float_round_down ) && zSig1;
789 increment = ( roundingMode == float_round_up ) && zSig1;
997 int8 roundingMode;
1000 roundingMode = float_rounding_mode;
1001 roundNearestEven = ( roundingMode == float_round_nearest_even );
1004 if ( roundingMode == float_round_to_zero ) {
1009 increment = ( roundingMode == float_round_down ) && zSig2;
1012 increment = ( roundingMode == float_round_up ) && zSig2;
1029 if ( ( roundingMode == float_round_to_zero )
1030 || ( zSign && ( roundingMode == float_round_up ) )
1031 || ( ! zSign && ( roundingMode == float_round_down ) )
1063 increment = ( roundingMode == float_round_down ) && zSig2;
1066 increment = ( roundingMode == float_round_up ) && zSig2;
1654 int8 roundingMode;
1687 roundingMode = float_rounding_mode;
1688 if ( roundingMode == float_round_nearest_even ) {
1692 else if ( roundingMode != float_round_to_zero ) {
1693 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
2619 int8 roundingMode;
2653 roundingMode = float_rounding_mode;
2654 if ( roundingMode == float_round_nearest_even ) {
2658 else if ( roundingMode != float_round_to_zero ) {
2659 if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) {
3551 int8 roundingMode;
3594 roundingMode = float_rounding_mode;
3595 if ( roundingMode == float_round_nearest_even ) {
3599 else if ( roundingMode != float_round_to_zero ) {
3600 if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) {
4671 int8 roundingMode;
4688 roundingMode = float_rounding_mode;
4689 if ( roundingMode == float_round_nearest_even ) {
4701 else if ( roundingMode != float_round_to_zero ) {
4703 ^ ( roundingMode == float_round_up ) ) {
4741 roundingMode = float_rounding_mode;
4742 if ( roundingMode == float_round_nearest_even ) {
4748 else if ( roundingMode != float_round_to_zero ) {
4750 ^ ( roundingMode == float_round_up ) ) {