Home | History | Annotate | Download | only in bits64

Lines Matching refs:roundNearestEven

128     flag roundNearestEven;
133 roundNearestEven = ( roundingMode == float_round_nearest_even );
135 if ( ! roundNearestEven ) {
151 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
179 flag roundNearestEven, increment;
183 roundNearestEven = ( roundingMode == float_round_nearest_even );
185 if ( ! roundNearestEven ) {
201 absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven );
318 flag roundNearestEven;
323 roundNearestEven = ( roundingMode == float_round_nearest_even );
325 if ( ! roundNearestEven ) {
361 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
488 flag roundNearestEven;
493 roundNearestEven = ( roundingMode == float_round_nearest_even );
495 if ( ! roundNearestEven ) {
533 zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
666 flag roundNearestEven, increment, isTiny;
670 roundNearestEven = ( roundingMode == float_round_nearest_even );
684 if ( ! roundNearestEven ) {
718 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
732 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
740 if ( ! roundNearestEven ) {
781 if ( roundNearestEven ) {
795 ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven );
809 zSig0 &= ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven );
998 flag roundNearestEven, increment, isTiny;
1001 roundNearestEven = ( roundingMode == float_round_nearest_even );
1003 if ( ! roundNearestEven ) {
1058 if ( roundNearestEven ) {
1074 zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven );