Lines Matching refs:INTEGER
356 set L_SCR3, LV+28 # integer scratch 3
357 set L_SCR2, LV+24 # integer scratch 2
358 set L_SCR1, LV+20 # integer scratch 1
5062 fmov.l %fp1,INT(%a6) # CONVERT TO INTEGER
5274 fmov.l %fp1,INT(%a6) # CONVERT TO INTEGER
5509 #--integer quotient will be stored in N
5791 fmov.l %fp1,%d1 # CONVERT TO INTEGER
5940 #--integer quotient will be stored in N
6730 # 32-bit integer, the upper (more significant) 16 bits #
6735 # by integer comparison. Note also that the constant #
6745 # 2.2 N := round-to-nearest-integer( X * 64/log2 ). #
6754 # N := round-to-nearest-integer(Z) #
6856 # 8.2 N := round-to-integer( X * 64/log2 ) #
6902 # 2.1 N := round-to-nearest-integer( X * 64/log2 ). #
8723 # Step 1. If X is not an integer power of two, i.e., X != 2^k, #
8727 # 2.1 Get integer k, X = 2^k. #