Lines Matching refs:LOAD
583 fmov.s 0x8(%a6),%fp0 # load sgl input
640 fmov.d 0x8(%a6),%fp0 # load dbl input
699 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
760 fmov.s 0x8(%a6),%fp0 # load sgl input
817 fmov.d 0x8(%a6),%fp0 # load dbl input
876 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
937 fmov.s 0x8(%a6),%fp0 # load sgl input
994 fmov.d 0x8(%a6),%fp0 # load dbl input
1053 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
1114 fmov.s 0x8(%a6),%fp0 # load sgl input
1171 fmov.d 0x8(%a6),%fp0 # load dbl input
1230 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
1291 fmov.s 0x8(%a6),%fp0 # load sgl input
1348 fmov.d 0x8(%a6),%fp0 # load dbl input
1407 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
1468 fmov.s 0x8(%a6),%fp0 # load sgl input
1525 fmov.d 0x8(%a6),%fp0 # load dbl input
1584 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
1645 fmov.s 0x8(%a6),%fp0 # load sgl input
1702 fmov.d 0x8(%a6),%fp0 # load dbl input
1761 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
1822 fmov.s 0x8(%a6),%fp0 # load sgl input
1879 fmov.d 0x8(%a6),%fp0 # load dbl input
1938 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
1999 fmov.s 0x8(%a6),%fp0 # load sgl input
2056 fmov.d 0x8(%a6),%fp0 # load dbl input
2115 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
2176 fmov.s 0x8(%a6),%fp0 # load sgl input
2233 fmov.d 0x8(%a6),%fp0 # load dbl input
2292 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
2353 fmov.s 0x8(%a6),%fp0 # load sgl input
2410 fmov.d 0x8(%a6),%fp0 # load dbl input
2469 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
2530 fmov.s 0x8(%a6),%fp0 # load sgl input
2587 fmov.d 0x8(%a6),%fp0 # load dbl input
2646 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
2707 fmov.s 0x8(%a6),%fp0 # load sgl input
2764 fmov.d 0x8(%a6),%fp0 # load dbl input
2823 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
2884 fmov.s 0x8(%a6),%fp0 # load sgl input
2941 fmov.d 0x8(%a6),%fp0 # load dbl input
3000 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
3061 fmov.s 0x8(%a6),%fp0 # load sgl input
3118 fmov.d 0x8(%a6),%fp0 # load dbl input
3177 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
3238 fmov.s 0x8(%a6),%fp0 # load sgl input
3295 fmov.d 0x8(%a6),%fp0 # load dbl input
3354 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
3415 fmov.s 0x8(%a6),%fp0 # load sgl input
3472 fmov.d 0x8(%a6),%fp0 # load dbl input
3531 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
3592 fmov.s 0x8(%a6),%fp0 # load sgl input
3649 fmov.d 0x8(%a6),%fp0 # load dbl input
3708 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
3769 fmov.s 0x8(%a6),%fp0 # load sgl input
3826 fmov.d 0x8(%a6),%fp0 # load dbl input
3885 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
3946 fmov.s 0x8(%a6),%fp0 # load sgl input
4003 fmov.d 0x8(%a6),%fp0 # load dbl input
4062 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
4123 fmov.s 0x8(%a6),%fp0 # load sgl input
4182 fmov.d 0x8(%a6),%fp0 # load dbl input
4243 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext input
4306 fmov.s 0x8(%a6),%fp0 # load sgl dst
4312 fmov.s 0xc(%a6),%fp0 # load sgl src
4372 fmov.d 0x8(%a6),%fp0 # load dbl dst
4378 fmov.d 0x10(%a6),%fp0 # load dbl src
4439 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext dst
4446 mov.l 0x14+0x0(%a6),0x0(%a0) # load ext src
4510 fmov.s 0x8(%a6),%fp0 # load sgl dst
4516 fmov.s 0xc(%a6),%fp0 # load sgl src
4576 fmov.d 0x8(%a6),%fp0 # load dbl dst
4582 fmov.d 0x10(%a6),%fp0 # load dbl src
4643 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext dst
4650 mov.l 0x14+0x0(%a6),0x0(%a0) # load ext src
4714 fmov.s 0x8(%a6),%fp0 # load sgl dst
4720 fmov.s 0xc(%a6),%fp0 # load sgl src
4780 fmov.d 0x8(%a6),%fp0 # load dbl dst
4786 fmov.d 0x10(%a6),%fp0 # load dbl src
4847 mov.l 0x8+0x0(%a6),0x0(%a0) # load ext dst
4854 mov.l 0x14+0x0(%a6),0x0(%a0) # load ext src
5037 fmov.x (%a0),%fp0 # LOAD INPUT
5248 fmov.x (%a0),%fp0 # LOAD INPUT
5769 fmov.x (%a0),%fp0 # LOAD INPUT
6251 fmov.x (%a0),%fp0 # LOAD INPUT
6317 mov.l X(%a6),%d1 # LOAD SIGN AND EXPO. AGAIN
6331 #--PARTS A1*U*V AND (A2 + ... STUFF) MORE LOAD-BALANCED
6426 fmov.s &0xBF800000,%fp1 # LOAD -1
6533 fmov.x (%a0),%fp0 # LOAD INPUT
6634 fmov.x (%a0),%fp0 # LOAD INPUT
6675 fmov.x PI(%pc),%fp0 # load PI
6676 fmov.l %d0,%fpcr # load round mode,prec
6686 fmov.l %d0,%fpcr # load user's rnd mode/prec
7114 mov.l (%a0),%d1 # load part of input X
7130 fmov.x (%a0),%fp0 # load input from (a0)
7217 fmovm.x (%a0),&0x80 # load X
7227 fmov.x (%a0),%fp0 # load input from (a0)
7278 mov.l (%a0),%d1 # load part of input X
7295 fmov.x (%a0),%fp0 # load input from (a0)
7566 # then load the exponent with +/1 $3fff.
7624 fmov.x (%a0),%fp0 # LOAD INPUT
7736 fmov.x (%a0),%fp0 # LOAD INPUT
7861 fmov.x (%a0),%fp0 # LOAD INPUT
8223 fmov.x (%a0),%fp0 # LOAD INPUT
8451 fmov.x (%a0),%fp0 # LOAD INPUT
8461 fmov.x (%a0),%fp0 # LOAD INPUT
8638 fmov.l %d0,%fpcr # load it
8995 fmovm.x (%a0),&0x80 # LOAD INPUT
9018 lea TEXPTBL(%pc),%a1 # LOAD ADDRESS OF TABLE OF 2^(J/64)
9092 fmovm.x (%a0),&0x80 # LOAD INPUT
9115 lea TEXPTBL(%pc),%a1 # LOAD ADDRESS OF TABLE OF 2^(J/64)
9271 fmovm.x FP_SCR0(%a6),&0x80 # load normalized DENORM
9283 mov.l &0x80000000,%d1 # load normalized mantissa
9304 fmovm.x DST(%a1),&0x80 # load fp0 with normalized src
9340 fmov.l %d0,%fpcr # no; load control bits
9345 mov.l (%sp)+,%d0 # load control bits into d1
9876 fmov.s &0xbf800000,%fp1 # load -1
9895 fmov.s &0x3f800000,%fp1 # load +1
9941 fmov.s &0x7f800000,%fp2 # load +INF
10193 fmov.s &0x3f800000,%fp1 # load +1
10298 fmov.l &0x00000000,%fpcr # clear fpcr for load
10299 fmov.s 0x8(%sp),%fp0 # load sgl dst
10307 fmov.l &0x00000000,%fpcr # clear fpcr for load
10308 fmov.d 0x8(%sp),%fp0 # load dbl dst
10315 fmovm.x 0x4(%sp),&0x80 # load ext dst
10322 fmov.l &0x00000000,%fpcr # clear fpcr for load
10323 fmov.s 0x8(%sp),%fp0 # load sgl dst
10331 fmov.l &0x00000000,%fpcr # clear fpcr for load
10332 fmov.d 0x8(%sp),%fp0 # load dbl dst
10339 fmovm.x 0x4(%sp),&0x80 # load ext dst
10346 fmov.l &0x00000000,%fpcr # clear fpcr for load
10347 fmov.s 0x8(%sp),%fp0 # load sgl dst
10355 load
10356 fmov.d 0x8(%sp),%fp0 # load dbl dst
10363 fmovm.x 0x4(%sp),&0x80 # load ext dst
10370 fmov.l &0x00000000,%fpcr # clear fpcr for load
10371 fmov.s 0x8(%sp),%fp0 # load sgl dst
10379 fmov.l &0x00000000,%fpcr # clear fpcr for load
10380 fmov.d 0x8(%sp),%fp0 # load dbl dst
10387 fmovm.x 0x4(%sp),&0x80 # load ext dst
10474 bmi.b ld_mzero # if neg, load neg zero
10481 fmov.s &0x00000000,%fp0 # load +0
10488 fmov.s &0x80000000,%fp0 # load -0
10498 bmi.b ld_mzero # if neg, load neg zero
10499 bra.b ld_pzero # load positive zero
10514 fmov.s &0x7f800000,%fp0 # load +INF
10523 fmov.s &0xff800000,%fp0 # load -INF
10582 fmov.s &0x3f800000,%fp0 # load +1
10591 fmov.s &0xbf800000,%fp0 # load -1
10612 fmov.x ppiby2(%pc),%fp0 # load +pi/2
10621 fmov.x mpiby2(%pc),%fp0 # load -pi/2
10653 fmov.x qnan(%pc),%fp1 # load NAN
10849 mov.l FTEMP_HI(%a0), %d0 # load hi(mantissa)
10850 mov.l FTEMP_LO(%a0), %d1 # load lo(mantissa)
10936 mov.w FTEMP_EX(%a0), %d0 # load old exponent