Lines Matching defs:we
157 * XXX We should probably not bother with this
312 * We want at least ASCII 32..127 be present in the
463 /* make sure we have a valid cursor position */
470 /* make sure we have a valid memory offset */
615 * we require VGA_CONSOLE_ATI_BROKEN_FONTSEL anyway.
697 /* until we know better, assume "fast scrolling" does not work */
874 * XXX We could be more clever and use video RAM.
1472 int ul, we, p, st;
1478 we = scr->vga_rollover + scr->pcs.type->ncols * 2;
1481 we = 0x8000;
1483 p = (scr->pcs.visibleoffset - ul + we) % we + lines *
1485 st = (scr->pcs.dispoffset - ul + we) % we;
1490 scr->pcs.visibleoffset = (p + ul) % we;