Lines Matching defs:body
504 SVGA3dCmdSetShader body;
512 cmd->header.size = sizeof(cmd->body);
513 cmd->body.cid = bi->ctx->id;
514 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
515 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
536 SVGA3dCmdSetRenderTarget body;
544 cmd->header.size = sizeof(cmd->body);
545 cmd->body.cid = bi->ctx->id;
546 cmd->body.type = binding->slot;
547 cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
548 cmd->body.target.face = 0;
549 cmd->body.target.mipmap = 0;
575 } body;
583 cmd->header.size = sizeof(cmd->body);
584 cmd->body.c.cid = bi->ctx->id;
585 cmd->body.s1.stage = binding->texture_stage;
586 cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
587 cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
606 SVGA3dCmdDXSetShader body;
614 cmd->header.size = sizeof(cmd->body);
615 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
616 cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
635 SVGA3dCmdDXSetSingleConstantBuffer body;
643 cmd->header.size = sizeof(cmd->body);
644 cmd->body.slot = binding->slot;
645 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
647 cmd->body.offsetInBytes = binding->offset;
648 cmd->body.sizeInBytes = binding->size;
649 cmd->body.sid = bi->res->id;
651 cmd->body.offsetInBytes = 0;
652 cmd->body.sizeInBytes = 0;
653 cmd->body.sid = SVGA3D_INVALID_ID;
749 SVGA3dCmdDXSetShaderResources body;
767 cmd->header.size = sizeof(cmd->body) + view_id_size;
768 cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
769 cmd->body.startView = cbs->bind_first_slot;
790 SVGA3dCmdDXSetRenderTargets body;
803 cmd->header.size = sizeof(cmd->body) + view_id_size;
806 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
808 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
871 SVGA3dCmdDXSetSOTargets body;
887 cmd->header.size = sizeof(cmd->body) + so_target_size;
984 SVGA3dCmdDXSetVertexBuffers body;
1001 cmd->header.size = sizeof(cmd->body) + set_vb_size;
1002 cmd->body.startBuffer = cbs->bind_first_slot;
1146 SVGA3dCmdDXSetIndexBuffer body;
1154 cmd->header.size = sizeof(cmd->body);
1156 cmd->body.sid = bi->res->id;
1157 cmd->body.format = binding->format;
1158 cmd->body.offset = binding->offset;
1160 cmd->body.sid = SVGA3D_INVALID_ID;
1161 cmd->body.format = 0;
1162 cmd->body.offset = 0;