Lines Matching defs:w0
390 GLfloat w0[3], w1[3], w2[3];399 w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;405 l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);406 w0[0] /= l;407 w0[1] /= l;408 w0[2] /= l;417 recorditem(w1, w0, w2, shadeType);