Lines Matching defs:w1
390 GLfloat w0[3], w1[3], w2[3];400 w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])409 l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);410 w1[0] /= l;411 w1[1] /= l;412 w1[2] /= l;417 recorditem(w1, w0, w2, shadeType);