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Lines Matching refs:w0

390   GLfloat w0[3], w1[3], w2[3];
399 w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
405 l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
406 w0[0] /= l;
407 w0[1] /= l;
408 w0[2] /= l;
417 recorditem(w1, w0, w2, shadeType);