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Lines Matching refs:w2

390   GLfloat w0[3], w1[3], w2[3];
402 w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
413 l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
414 w2[0] /= l;
415 w2[1] /= l;
416 w2[2] /= l;
417 recorditem(w1, w0, w2, shadeType);