Lines Matching refs:with
36 with the one used by the context. The only way to render to surfaces with
38 inefficient with modern GPUs where this restriction is unnecessary.
59 "EGLContexts can also optionally be created with respect to an EGLConfig
61 then additional restrictions apply on what surfaces can be used with the
64 Replace the last sentence of the 6th paragraph with:
66 "In order for a context to be compatible with a surface they both must have
67 been created with respect to the same EGLDisplay. If the context was
76 with
88 configless context is used with the OpenGL API it can be assumed that the
98 Replace the first bullet point with the following:
100 "* If draw or read are not compatible with ctx as described in section 2.2,
105 "* If draw and read are not compatible with each other as described in
110 1. What happens when an OpenGL context with a double-buffered surface and
111 draw buffer set to GL_BACK is made current with a single-buffered
119 mixing single- and double-buffered surfaces with configless contexts.