Lines Matching refs:thread
33 create a context per thread which each operate on their own
37 For some applications, maintaining per-thread contexts and
38 ensuring that the glFlush happens in one thread before another
39 thread starts working on that object is difficult. For them,
68 thread at a time.
71 only one thread at a time. A direct rendering context may be
79 If ctx is current to some other thread, then
82 If ctx is an indirect context current to some other thread,
86 If ctx is current to some other thread, then
89 If ctx is an indirect context current to some other thread,
107 threads, then binds a different context/thread in one of them?
109 As with binding a new context from the current thread, the old
116 The GLX context is unreferenced from that thread, and the other
127 glXMakeCurrent() when it is already bound to another thread?
130 further rendering in either thread will use the new