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34     objects in parallel, and leaves synchronization for write access
38 ensuring that the glFlush happens in one thread before another
46 a feature not specified in WGL.
67 In addition, a rendering context can be current for only one
70 In addition, an indirect rendering context can be current for
106 (1) What happens if the app binds a context/drawable in multiple
107 threads, then binds a different context/thread in one of them?
113 (2) What happens if the app binds a context/drawable in multiple
114 threads, then binds None/None in one of them?
119 (3) What happens if the app binds a context/drawable in 7 threads,
120 then destroys the context in one of them?
130 further rendering in either thread will use the new
143 share in synchronization for binding of their own contexts, so the
148 This was ignored in the initial revision of the spec. Behavior