Home | History | Annotate | Download | only in glsl

Lines Matching refs:ShaderStorageBlocks

132       write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
152 uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
153 prog->data->ShaderStorageBlocks;
199 prog->data->ShaderStorageBlocks =
208 read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
223 glprog->sh.ShaderStorageBlocks =
233 glprog->sh.ShaderStorageBlocks[j] =
234 prog->data->ShaderStorageBlocks + offset;
811 prog->data->ShaderStorageBlocks[i].Name) == 0) {
913 res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];