Lines Matching refs:inputs
55 /* for vertex shader, the inputs are loaded into registers before the shader
71 /* skip frag inputs fetch via bary.f since their reg's are
75 if (v->inputs[i].bary)
81 if (v->inputs[i].regid >= regid(48,0))
84 if (v->inputs[i].compmask) {
85 unsigned n = util_last_bit(v->inputs[i].compmask) - 1;
86 int32_t regid = v->inputs[i].regid + n;
87 if (v->inputs[i].half) {
327 if (!ir->inputs[i]) {
331 reg = ir->inputs[i]->regs[0];
374 fprintf(out, "; %s: inputs:", type);
376 uint8_t regid = so->inputs[i].regid;
379 so->inputs[i].compmask,
380 so->inputs[i].inloc,
381 so->inputs[i].bary);
394 fprintf(out, "; %s: inputs:", type);
396 uint8_t regid = so->inputs[i].regid;
399 gl_varying_slot_name(so->inputs[i].slot),
400 so->inputs[i].compmask,
401 so->inputs[i].inloc,
402 so->inputs[i].bary);