Lines Matching refs:ImFloor

1122     WindowPadding = ImFloor(WindowPadding * scale_factor);
1123 WindowRounding = ImFloor(WindowRounding * scale_factor);
1124 WindowMinSize = ImFloor(WindowMinSize * scale_factor);
1125 ChildRounding = ImFloor(ChildRounding * scale_factor);
1126 PopupRounding = ImFloor(PopupRounding * scale_factor);
1127 FramePadding = ImFloor(FramePadding * scale_factor);
1128 FrameRounding = ImFloor(FrameRounding * scale_factor);
1129 ItemSpacing = ImFloor(ItemSpacing * scale_factor);
1130 ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor);
1131 TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor);
1132 IndentSpacing = ImFloor(IndentSpacing * scale_factor);
1133 ColumnsMinSpacing = ImFloor(ColumnsMinSpacing * scale_factor);
1134 ScrollbarSize = ImFloor(ScrollbarSize * scale_factor);
1135 ScrollbarRounding = ImFloor(ScrollbarRounding * scale_factor);
1136 GrabMinSize = ImFloor(GrabMinSize * scale_factor);
1137 GrabRounding = ImFloor(GrabRounding * scale_factor);
1138 TabRounding = ImFloor(TabRounding * scale_factor);
1139 DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor);
1140 DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor);
1141 MouseCursorScale = ImFloor(MouseCursorScale * scale_factor);
3205 g.IO.MousePos = g.LastValidMousePos = ImFloor(g.IO.MousePos);
4331 ImVec2 size = ImFloor(size_arg);
4497 window->Pos = ImFloor(settings->Pos);
4500 size = ImFloor(settings->Size);
4502 window->Size = window->SizeFull = window->SizeFullAtLastBegin = ImFloor(size);
4783 nav_resize_delta *= ImFloor(NAV_RESIZE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y));
4800 window->Pos = ImFloor(pos_target);
5148 window->Pos = ImFloor(window->Pos);
5439 window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
5440 window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y);
5441 window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
5442 window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y);
6060 window->Pos = ImFloor(pos);
6096 window->SizeFull.x = ImFloor(size.x);
6106 window->SizeFull.y = ImFloor(size.y);
7496 return ImFloor(ImClamp(pos, visible_rect.Min, visible_rect.Max)); // ImFloor() is important because non-integer mouse position application in back-end might be lossy and result in undesirable non-zero delta.
7779 const float scroll_speed = ImFloor(window->CalcFontSize() * 100 * g.IO.DeltaTime + 0.5f); // We need round the scrolling speed because sub-pixel scroll isn't reliably supported.
7783 SetWindowScrollX(window, ImFloor(window->Scroll.x + ((g.NavMoveDir == ImGuiDir_Left) ? -1.0f : +1.0f) * scroll_speed));
7785 SetWindowScrollY(window, ImFloor(window->Scroll.y + ((g.NavMoveDir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed));
7793 SetWindowScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed));
7798 SetWindowScrollY(window, ImFloor(window->Scroll.y + scroll_dir.y * scroll_speed));
8062 const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't code variable framerate very well
8374 float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n) - 1.0f);
8375 float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n + 1) - 1.0f);