Lines Matching refs:WindowRounding
1083 WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
1123 WindowRounding = ImFloor(WindowRounding * scale_factor);
2506 WindowRounding = 0.0f;
4552 new_size.y = ImMax(new_size.y, window->TitleBarHeight() + window->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
4707 const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
4810 float rounding = window->WindowRounding;
5151 window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
5177 const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
5215 window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding);
5220 const float window_rounding = window->WindowRounding;
5293 float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding);
5299 rounding = window->WindowRounding;
5800 { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding