Lines Matching defs:Clear
1364 IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually
1473 ImGuiPayload() { Clear(); }
1474 void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; }
1557 void Clear() { InputBuf[0] = 0; Build(); }
1622 void Clear() { Data.clear(); }
1819 ImDrawList(const ImDrawListSharedData* shared_data) { _Data = shared_data; _OwnerName = NULL; Clear(); }
1874 IMGUI_API void Clear();
1901 ImDrawData() { Valid = false; Clear(); }
1902 ~ImDrawData() { Clear(); }
1903 void Clear() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.f, 0.f); } // The ImDrawList are owned by ImGuiContext!
1995 IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts.
1996 IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory.
1997 IMGUI_API void ClearFonts(); // Clear output font data (glyphs storage, UV coordinates).
1998 IMGUI_API void Clear(); // Clear all input and output.