Lines Matching refs:BulletText

145     ImGui::BulletText("Double-click on title bar to collapse window.");
146 ImGui::BulletText("Click and drag on lower right corner to resize window\n(double-click to auto fit window to its contents).");
147 ImGui::BulletText("Click and drag on any empty space to move window.");
148 ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields.");
149 ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text.");
151 ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents.");
152 ImGui::BulletText("Mouse Wheel to scroll.");
153 ImGui::BulletText("While editing text:\n");
155 ImGui::BulletText("Hold SHIFT or use mouse to select text.");
156 ImGui::BulletText("CTRL+Left/Right to word jump.");
157 ImGui::BulletText("CTRL+A or double-click to select all.");
158 ImGui::BulletText("CTRL+X,CTRL+C,CTRL+V to use clipboard.");
159 ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo.");
160 ImGui::BulletText("ESCAPE to revert.");
161 ImGui::BulletText("You can apply arithmetic operators +,*,/ on numerical values.\nUse +- to subtract.");
295 ImGui::BulletText("Please see the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!");
296 ImGui::BulletText("Please see the comments in imgui.cpp.");
297 ImGui::BulletText("Please see the examples/ in application.");
298 ImGui::BulletText("Enable 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls.");
299 ImGui::BulletText("Enable 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls.");
604 // Leaf: The only reason we have a TreeNode at all is to allow selection of the leaf. Otherwise we can use BulletText() or TreeAdvanceToLabelPos()+Text().
648 ImGui::BulletText("Bullet point 1");
649 ImGui::BulletText("Bullet point 2\nOn multiple lines");
1364 ImGui::BulletText("Drag and drop in standard widgets");
1374 ImGui::BulletText("Drag and drop to copy/swap items");
1438 // (because BulletText is an item itself and that would affect the output of IsItemHovered() we pass all state in a single call to simplify the code).
1456 ImGui::BulletText(
1497 ImGui::BulletText(
1510 ImGui::BulletText(
1917 if (ImGui::TreeNode("Node##1")) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
1922 if (node_open) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
1927 ImGui::BulletText("Bullet text");
1930 ImGui::BulletText("Node");
2438 if (ImGui::TreeNode("Hello")) { ImGui::BulletText("Sailor"); ImGui::TreePop(); } ImGui::NextColumn();
2439 if (ImGui::TreeNode("Bonjour")) { ImGui::BulletText("Marin"); ImGui::TreePop(); } ImGui::NextColumn();
2461 ImGui::BulletText("%s", lines[i]);
2939 ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH);