Lines Matching refs:ImVector

254     ImVector<int>   Storage;
268 ImVector<T> Data; // Contiguous data
564 ImVector<ImWchar> TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
565 ImVector<char> InitialText; // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
566 ImVector<char> TempBuffer; // temporary buffer for callback and other other operations. size=capacity.
647 ImVector<ImGuiColumnData> Columns;
684 ImVector<ImDrawList*> Layers[2]; // Global layers for: regular, tooltip
776 ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
777 ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front
778 ImVector<ImGuiWindow*> WindowsSortBuffer;
779 ImVector<ImGuiWindow*> CurrentWindowStack;
810 ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
811 ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
812 ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
813 ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
814 ImVector<ImGuiPopupRef> BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
881 ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
886 ImVector<ImGuiTabBar*> CurrentTabBar;
887 ImVector<ImGuiTabBarSortItem> TabSortByWidthBuffer;
900 ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
914 ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
915 ImVector<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries (parsed from the last loaded .ini file and maintained on saving)
1075 ImVector<ImGuiWindow*> ChildWindows;
1084 ImVector<ImGuiItemFlags>ItemFlagsStack;
1085 ImVector<float> ItemWidthStack;
1086 ImVector<float> TextWrapPosStack;
1087 ImVector<ImGuiGroupData>GroupStack;
1177 ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
1186 ImVector<ImGuiColumnsSet> ColumnsStorage;
1276 ImVector<ImGuiTabItem> Tabs;