Lines Matching refs:faceTarget
2502 * \param faceTarget GL_TEXTURE_1D/2D/3D or cube face name
2514 _mesa_meta_setup_texture_coords(GLenum faceTarget,
2546 if (faceTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
2547 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice % 6;
2556 switch (faceTarget) {
2561 if (faceTarget == GL_TEXTURE_3D) {
2566 else if (faceTarget == GL_TEXTURE_2D_ARRAY)
2648 switch (faceTarget) {
3023 GLenum faceTarget;
3056 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + (slice % 6);
3060 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face;
3064 faceTarget = target;
3158 _mesa_meta_setup_texture_coords(faceTarget, slice,