Lines Matching refs:index

29  * state for the element/index.
89 VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
91 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
95 VertexAttrib1bvNV(GLuint index, const GLbyte *v)
97 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
101 VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
103 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
107 VertexAttrib2bvNV(GLuint index, const GLbyte *v)
109 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
113 VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
115 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
121 VertexAttrib3bvNV(GLuint index, const GLbyte *v)
123 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
127 VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
129 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
136 VertexAttrib4bvNV(GLuint index, const GLbyte *v)
138 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
144 VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
146 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
150 VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
152 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
156 VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
158 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
163 VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
165 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
169 VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
171 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
176 VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
178 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
183 VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
185 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
192 VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
194 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
202 VertexAttrib1NsvNV(GLuint index, const GLshort *v)
204 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
208 VertexAttrib1svNV(GLuint index, const GLshort *v)
210 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
214 VertexAttrib2NsvNV(GLuint index, const GLshort *v)
216 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
221 VertexAttrib2svNV(GLuint index, const GLshort *v)
223 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
227 VertexAttrib3NsvNV(GLuint index, const GLshort *v)
229 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
235 VertexAttrib3svNV(GLuint index, const GLshort *v)
237 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
242 VertexAttrib4NsvNV(GLuint index, const GLshort *v)
244 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
251 VertexAttrib4svNV(GLuint index, const GLshort *v)
253 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
260 VertexAttrib1NusvNV(GLuint index, const GLushort *v)
262 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
266 VertexAttrib1usvNV(GLuint index, const GLushort *v)
268 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
272 VertexAttrib2NusvNV(GLuint index, const GLushort *v)
274 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
279 VertexAttrib2usvNV(GLuint index, const GLushort *v)
281 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
286 VertexAttrib3NusvNV(GLuint index, const GLushort *v)
288 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
294 VertexAttrib3usvNV(GLuint index, const GLushort *v)
296 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
301 VertexAttrib4NusvNV(GLuint index, const GLushort *v)
303 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
310 VertexAttrib4usvNV(GLuint index, const GLushort *v)
312 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
319 VertexAttrib1NivNV(GLuint index, const GLint *v)
321 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
325 VertexAttrib1ivNV(GLuint index, const GLint *v)
327 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
331 VertexAttrib2NivNV(GLuint index, const GLint *v)
333 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
338 VertexAttrib2ivNV(GLuint index, const GLint *v)
340 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
344 VertexAttrib3NivNV(GLuint index, const GLint *v)
346 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
352 VertexAttrib3ivNV(GLuint index, const GLint *v)
354 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
359 VertexAttrib4NivNV(GLuint index, const GLint *v)
361 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
368 VertexAttrib4ivNV(GLuint index, const GLint *v)
370 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
377 VertexAttrib1NuivNV(GLuint index, const GLuint *v)
379 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
383 VertexAttrib1uivNV(GLuint index, const GLuint *v)
385 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
389 VertexAttrib2NuivNV(GLuint index, const GLuint *v)
391 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
396 VertexAttrib2uivNV(GLuint index, const GLuint *v)
398 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
403 VertexAttrib3NuivNV(GLuint index, const GLuint *v)
405 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
411 VertexAttrib3uivNV(GLuint index, const GLuint *v)
413 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
418 VertexAttrib4NuivNV(GLuint index, const GLuint *v)
420 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
427 VertexAttrib4uivNV(GLuint index, const GLuint *v)
429 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
436 VertexAttrib1fvNV(GLuint index, const GLfloat *v)
438 CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
442 VertexAttrib2fvNV(GLuint index, const GLfloat *v)
444 CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
448 VertexAttrib3fvNV(GLuint index, const GLfloat *v)
450 CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
454 VertexAttrib4fvNV(GLuint index, const GLfloat *v)
456 CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
462 VertexAttrib1dvNV(GLuint index, const GLdouble *v)
464 CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
468 VertexAttrib2dvNV(GLuint index, const GLdouble *v)
470 CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
474 VertexAttrib3dvNV(GLuint index, const GLdouble *v)
476 CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
480 VertexAttrib4dvNV(GLuint index, const GLdouble *v)
482 CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
594 VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
596 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
600 VertexAttrib1bvARB(GLuint index, const GLbyte *v)
602 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
606 VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
608 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
612 VertexAttrib2bvARB(GLuint index, const GLbyte *v)
614 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
618 VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
620 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
626 VertexAttrib3bvARB(GLuint index, const GLbyte *v)
628 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
632 VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
634 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
641 VertexAttrib4bvARB(GLuint index, const GLbyte *v)
643 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
649 VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
651 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
655 VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
657 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
661 VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
663 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
669 VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
671 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
676 VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
678 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
684 VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
686 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
693 VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
696 (index,
704 VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
707 (index,
715 VertexAttrib1NsvARB(GLuint index, const GLshort *v)
717 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
721 VertexAttrib1svARB(GLuint index, const GLshort *v)
723 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
727 VertexAttrib2NsvARB(GLuint index, const GLshort *v)
730 (index, SHORT_TO_FLOAT(v[0]),
735 VertexAttrib2svARB(GLuint index, const GLshort *v)
738 (index, (GLfloat)v[0], (GLfloat)v[1]));
742 VertexAttrib3NsvARB(GLuint index, const GLshort *v)
745 (index,
752 VertexAttrib3svARB(GLuint index, const GLshort *v)
755 (index,
760 VertexAttrib4NsvARB(GLuint index, const GLshort *v)
763 (index,
771 VertexAttrib4svARB(GLuint index, const GLshort *v)
773 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
780 VertexAttrib1NusvARB(GLuint index, const GLushort *v)
782 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
786 VertexAttrib1usvARB(GLuint index, const GLushort *v)
788 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
792 VertexAttrib2NusvARB(GLuint index, const GLushort *v)
794 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
799 VertexAttrib2usvARB(GLuint index, const GLushort *v)
801 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
806 VertexAttrib3NusvARB(GLuint index, const GLushort *v)
808 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
814 VertexAttrib3usvARB(GLuint index, const GLushort *v)
816 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
821 VertexAttrib4NusvARB(GLuint index, const GLushort *v)
823 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
830 VertexAttrib4usvARB(GLuint index, const GLushort *v)
832 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
838 VertexAttrib1NivARB(GLuint index, const GLint *v)
840 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
844 VertexAttrib1ivARB(GLuint index, const GLint *v)
846 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
850 VertexAttrib2NivARB(GLuint index, const GLint *v)
852 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
857 VertexAttrib2ivARB(GLuint index, const GLint *v)
859 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
864 VertexAttrib3NivARB(GLuint index, const GLint *v)
866 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
872 VertexAttrib3ivARB(GLuint index, const GLint *v)
874 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
879 VertexAttrib4NivARB(GLuint index, const GLint *v)
881 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
888 VertexAttrib4ivARB(GLuint index, const GLint *v)
890 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
897 VertexAttrib1NuivARB(GLuint index, const GLuint *v)
899 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
903 VertexAttrib1uivARB(GLuint index, const GLuint *v)
905 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
909 VertexAttrib2NuivARB(GLuint index, const GLuint *v)
911 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
916 VertexAttrib2uivARB(GLuint index, const GLuint *v)
918 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
923 VertexAttrib3NuivARB(GLuint index, const GLuint *v)
925 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
931 VertexAttrib3uivARB(GLuint index, const GLuint *v)
933 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
938 VertexAttrib4NuivARB(GLuint index, const GLuint *v)
940 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
947 VertexAttrib4uivARB(GLuint index, const GLuint *v)
949 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
956 VertexAttrib1fvARB(GLuint index, const GLfloat *v)
958 CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
962 VertexAttrib2fvARB(GLuint index, const GLfloat *v)
964 CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
968 VertexAttrib3fvARB(GLuint index, const GLfloat *v)
970 CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
974 VertexAttrib4fvARB(GLuint index, const GLfloat *v)
976 CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
982 VertexAttrib1dvARB(GLuint index, const GLdouble *v)
984 CALL_VertexAttrib1dv(GET_DISPATCH(), (index, v));
988 VertexAttrib2dvARB(GLuint index, const GLdouble *v)
990 CALL_VertexAttrib2dv(GET_DISPATCH(), (index, v));
994 VertexAttrib3dvARB(GLuint index, const GLdouble *v)
996 CALL_VertexAttrib3dv(GET_DISPATCH(), (index, v));
1000 VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1002 CALL_VertexAttrib4dv(GET_DISPATCH(), (index, v));
1010 VertexAttribI1bv(GLuint index, const GLbyte *v)
1012 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
1016 VertexAttribI2bv(GLuint index, const GLbyte *v)
1018 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
1022 VertexAttribI3bv(GLuint index, const GLbyte *v)
1024 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
1028 VertexAttribI4bv(GLuint index, const GLbyte *v)
1030 CALL_VertexAttribI4bv(GET_DISPATCH(), (index, v));
1035 VertexAttribI1ubv(GLuint index, const GLubyte *v)
1037 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
1041 VertexAttribI2ubv(GLuint index, const GLubyte *v)
1043 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
1047 VertexAttribI3ubv(GLuint index, const GLubyte *v)
1049 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
1053 VertexAttribI4ubv(GLuint index, const GLubyte *v)
1055 CALL_VertexAttribI4ubv(GET_DISPATCH(), (index, v));
1061 VertexAttribI1sv(GLuint index, const GLshort *v)
1063 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
1067 VertexAttribI2sv(GLuint index, const GLshort *v)
1069 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
1073 VertexAttribI3sv(GLuint index, const GLshort *v)
1075 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
1079 VertexAttribI4sv(GLuint index, const GLshort *v)
1081 CALL_VertexAttribI4sv(GET_DISPATCH(), (index, v));
1086 VertexAttribI1usv(GLuint index, const GLushort *v)
1088 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
1092 VertexAttribI2usv(GLuint index, const GLushort *v)
1094 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
1098 VertexAttribI3usv(GLuint index, const GLushort *v)
1100 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
1104 VertexAttribI4usv(GLuint index, const GLushort *v)
1106 CALL_VertexAttribI4usv(GET_DISPATCH(), (index, v));
1112 VertexAttribI1iv(GLuint index, const GLint *v)
1114 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
1118 VertexAttribI2iv(GLuint index, const GLint *v)
1120 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
1124 VertexAttribI3iv(GLuint index, const GLint *v)
1126 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
1130 VertexAttribI4iv(GLuint index, const GLint *v)
1132 CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v));
1137 VertexAttribI1uiv(GLuint index, const GLuint *v)
1139 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
1143 VertexAttribI2uiv(GLuint index, const GLuint *v)
1145 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
1149 VertexAttribI3uiv(GLuint index, const GLuint *v)
1151 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
1155 VertexAttribI4uiv(GLuint index, const GLuint *v)
1157 CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v));
1163 VertexAttribL1dv(GLuint index, const GLdouble *v)
1165 CALL_VertexAttribL1dv(GET_DISPATCH(), (index, v));
1169 VertexAttribL2dv(GLuint index, const GLdouble *v)
1171 CALL_VertexAttribL2dv(GET_DISPATCH(), (index, v));
1175 VertexAttribL3dv(GLuint index, const GLdouble *v)
1177 CALL_VertexAttribL3dv(GET_DISPATCH(), (index, v));
1181 VertexAttribL4dv(GLuint index, const GLdouble *v)
1183 CALL_VertexAttribL4dv(GET_DISPATCH(), (index, v));
1475 /* If PrimitiveRestart is enabled and the index is the RestartIndex