Lines Matching refs:Current

219    struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
261 ctx->ATIFragmentShader.Current = newProg;
263 assert(ctx->ATIFragmentShader.Current);
285 if (ctx->ATIFragmentShader.Current &&
286 ctx->ATIFragmentShader.Current->Id == id) {
321 free(ctx->ATIFragmentShader.Current->Instructions[i]);
322 free(ctx->ATIFragmentShader.Current->SetupInst[i]);
325 _mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program, NULL);
330 ctx->ATIFragmentShader.Current->Instructions[i] =
333 ctx->ATIFragmentShader.Current->SetupInst[i] =
339 ctx->ATIFragmentShader.Current->LocalConstDef = 0;
340 ctx->ATIFragmentShader.Current->numArithInstr[0] = 0;
341 ctx->ATIFragmentShader.Current->numArithInstr[1] = 0;
342 ctx->ATIFragmentShader.Current->regsAssigned[0] = 0;
343 ctx->ATIFragmentShader.Current->regsAssigned[1] = 0;
344 ctx->ATIFragmentShader.Current->NumPasses = 0;
345 ctx->ATIFragmentShader.Current->cur_pass = 0;
346 ctx->ATIFragmentShader.Current->last_optype = 0;
347 ctx->ATIFragmentShader.Current->interpinp1 = GL_FALSE;
348 ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
349 ctx->ATIFragmentShader.Current->swizzlerq = 0;
352 _mesa_debug(ctx, "%s %u\n", __func__, ctx->ATIFragmentShader.Current->Id);
360 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
369 if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) {
376 ctx->ATIFragmentShader.Current->isValid = GL_TRUE;
377 if ((ctx->ATIFragmentShader.Current->cur_pass == 0) ||
378 (ctx->ATIFragmentShader.Current->cur_pass == 2)) {
381 if (ctx->ATIFragmentShader.Current->cur_pass > 1)
382 ctx->ATIFragmentShader.Current->NumPasses = 2;
384 ctx->ATIFragmentShader.Current->NumPasses = 1;
386 ctx->ATIFragmentShader.Current->cur_pass = 0;
413 ctx->ATIFragmentShader.Current);
414 _mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program, prog);
419 ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
430 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
503 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
581 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
791 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;