Lines Matching defs:primcount
732 GLsizei primcount)
748 * Hence, check both primcount and all the count[i].
750 if (primcount < 0) {
752 "glMultiDrawElements(primcount=%d)", primcount);
756 for (i = 0; i < primcount; i++) {
777 for (i = 0; i < primcount; i++) {
981 const GLsizei *count, GLsizei primcount)
991 if (primcount < 0) {
992 _mesa_error(ctx, GL_INVALID_VALUE, "glMultiDrawArrays(primcount=%d)",
993 primcount);
997 for (i = 0; i < primcount; ++i) {
1010 for (i = 0; i < primcount; ++i)
1217 GLsizei primcount, GLsizei stride,
1223 * MultiDrawElementsIndirect if <primcount> is negative."
1225 * "<primcount> must be positive, otherwise an INVALID_VALUE error will
1228 if (primcount < 0) {
1229 _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
1274 GLsizei primcount, GLsizei stride)
1282 if (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride,
1287 size = primcount
1288 ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
1302 GLsizei primcount, GLsizei stride)
1310 if (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride,
1315 size = primcount
1316 ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)