Lines Matching refs:Hint
55 if (ctx->Hint.Fog == mode)
58 ctx->Hint.Fog = mode;
63 if (ctx->Hint.LineSmooth == mode)
66 ctx->Hint.LineSmooth = mode;
71 if (ctx->Hint.PerspectiveCorrection == mode)
74 ctx->Hint.PerspectiveCorrection = mode;
79 if (ctx->Hint.PointSmooth == mode)
82 ctx->Hint.PointSmooth = mode;
87 if (ctx->Hint.PolygonSmooth == mode)
90 ctx->Hint.PolygonSmooth = mode;
97 if (ctx->Hint.TextureCompression == mode)
100 ctx->Hint.TextureCompression = mode;
107 if (ctx->Hint.GenerateMipmap == mode)
110 ctx->Hint.GenerateMipmap = mode;
117 if (ctx->Hint.FragmentShaderDerivative == mode)
120 ctx->Hint.FragmentShaderDerivative = mode;
139 ctx->Hint.MaxShaderCompilerThreads = count;
151 /* Hint group */
152 ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
153 ctx->Hint.PointSmooth = GL_DONT_CARE;
154 ctx->Hint.LineSmooth = GL_DONT_CARE;
155 ctx->Hint.PolygonSmooth = GL_DONT_CARE;
156 ctx->Hint.Fog = GL_DONT_CARE;
157 ctx->Hint.TextureCompression = GL_DONT_CARE;
158 ctx->Hint.GenerateMipmap = GL_DONT_CARE;
159 ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
160 ctx->Hint.MaxShaderCompilerThreads = 0xffffffff;