Lines Matching refs:Top
228 TRANSFORM_POINT(temp, ctx->ModelviewMatrixStack.Top->m, params);
233 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
234 _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
236 TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m);
957 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
971 TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv,
1008 ctx->ModelviewMatrixStack.Top->m);
1036 if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
1037 const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
1067 !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top))