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55  * \param top top clipping plane coordinate.
62 * the top matrix of the current matrix stack and sets
67 GLdouble bottom, GLdouble top,
78 top == bottom)
84 _math_matrix_frustum( ctx->CurrentStack->Top,
86 (GLfloat) bottom, (GLfloat) top,
98 * \param top top clipping plane coordinate.
105 * the top matrix of the current matrix stack and sets
110 GLdouble bottom, GLdouble top,
119 left, right, bottom, top, nearval, farval);
122 bottom == top ||
129 _math_matrix_ortho( ctx->CurrentStack->Top,
131 (GLfloat) bottom, (GLfloat) top,
220 * Verifies the current matrix stack is not full, and duplicates the top-most
267 stack->Top = &(stack->Stack[stack->Depth]);
306 stack->Top = &(stack->Stack[stack->Depth]);
317 * top-most matrix in the current stack.
330 _math_matrix_set_identity( ctx->CurrentStack->Top );
342 * Flushes the vertices and calls _math_matrix_loadf() with the top-most
359 if (memcmp(m, ctx->CurrentStack->Top->m, 16 * sizeof(GLfloat)) != 0) {
361 _math_matrix_loadf( ctx->CurrentStack->Top, m );
374 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
392 _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
407 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
418 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
433 * Flushes the vertices and calls _math_matrix_scale() with the top-most
443 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
457 * Flushes the vertices and calls _math_matrix_translate() with the top-most
467 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
567 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
580 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
591 ctx->ProjectionMatrixStack.Top->inv );
601 * Multiplies the top matrices of the projection and model view stacks into
609 ctx->ProjectionMatrixStack.Top,
610 ctx->ModelviewMatrixStack.Top );
630 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
670 stack->Top = stack->Stack;
689 stack->Stack = stack->Top = NULL;