Lines Matching refs:Multisample
46 if (ctx->Multisample.SampleCoverageInvert == invert &&
47 ctx->Multisample.SampleCoverageValue == value)
52 ctx->Multisample.SampleCoverageValue = value;
53 ctx->Multisample.SampleCoverageInvert = invert;
64 ctx->Multisample.Enabled = GL_TRUE;
65 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
66 ctx->Multisample.SampleAlphaToOne = GL_FALSE;
67 ctx->Multisample.SampleCoverage = GL_FALSE;
68 ctx->Multisample.SampleCoverageValue = 1.0;
69 ctx->Multisample.SampleCoverageInvert = GL_FALSE;
70 ctx->Multisample.SampleShading = GL_FALSE;
71 ctx->Multisample.MinSampleShadingValue = 0.0f;
74 ctx->Multisample.SampleMask = GL_FALSE;
75 ctx->Multisample.SampleMaskValue = ~(GLbitfield)0;
131 if (ctx->Multisample.SampleMaskValue == mask)
136 ctx->Multisample.SampleMaskValue = mask;
169 if (ctx->Multisample.MinSampleShadingValue == value)
175 ctx->Multisample.MinSampleShadingValue = value;
314 * And when describing the operation of TexImage*Multisample: