Lines Matching refs:VALUE
235 #define SWAP2BYTE(VALUE) \
237 GLubyte *bytes = (GLubyte *) &(VALUE); \
243 #define SWAP4BYTE(VALUE) \
245 GLubyte *bytes = (GLubyte *) &(VALUE); \
331 GLushort value = s[i];
332 SWAP2BYTE(value);
333 indexes[i] = value;
348 GLshort value = s[i];
349 SWAP2BYTE(value);
350 indexes[i] = value;
365 GLuint value = s[i];
366 SWAP4BYTE(value);
367 indexes[i] = value;
382 GLint value = s[i];
383 SWAP4BYTE(value);
384 indexes[i] = value;
399 GLfloat value = s[i];
400 SWAP4BYTE(value);
401 indexes[i] = (GLuint) value;
417 GLhalfARB value = s[i];
418 SWAP2BYTE(value);
419 indexes[i] = (GLuint) _mesa_half_to_float(value);
434 GLuint value = s[i];
435 SWAP4BYTE(value);
436 indexes[i] = value & 0xff; /* lower 8 bits */
451 GLuint value = s[i*2+1];
452 SWAP4BYTE(value);
453 indexes[i] = value & 0xff; /* lower 8 bits */
746 GLTYPE value = src[i]; \
749 SWAP2BYTE(value); \
751 SWAP4BYTE(value); \
754 depthValues[i] = GLTYPE2FLOAT(value); \
765 * \param depthMax max value for returned GLushort or GLuint values
867 GLuint value = src[i];
869 SWAP4BYTE(value);
871 zValues[i] = value & 0xffffff00;
881 GLuint value = src[i];
883 SWAP4BYTE(value);
885 depthValues[i] = (value >> 8) * scale;
894 GLfloat value = src[i * 2];
896 SWAP4BYTE(value);
898 depthValues[i] = value;
913 GLhalfARB value = src[i];
915 SWAP2BYTE(value);
917 depthValues[i] = _mesa_half_to_float(value);
1403 /* Clamp Luminance value from 64-bit to 32-bit. Consider if we need