Lines Matching defs:eye
278 * \param vEye eye-space vertex coordinate
400 GLfloat eye[4], clip[4], ndc[3], d;
405 /* apply modelview matrix: eye = MV * obj */
406 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
407 /* apply projection matrix: clip = Proj * eye */
408 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
471 sqrtf( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
505 compute_texgen(ctx, vObj, eye, norm, u, tc);