Lines Matching refs:texcoord
281 * \param texcoord incoming texcoord and resulting texcoord
285 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4])
307 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane);
310 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane);
313 texcoord[0] = rx * mInv + 0.5F;
316 texcoord[0] = rx;
319 texcoord[0] = normal[0];
330 texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane);
333 texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane);
336 texcoord[1] = ry * mInv + 0.5F;
339 texcoord[1] = ry;
342 texcoord[1] = normal[1];
353 texcoord[2] = DOT4(vObj, texUnit->GenR.ObjectPlane);
356 texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane);
359 texcoord[2] = rz;
362 texcoord[2] = normal[2];
373 texcoord[3] = DOT4(vObj, texUnit->GenQ.ObjectPlane);
376 texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane);
745 /* raster texcoord = current texcoord */