Lines Matching refs:sum
376 GLint sum = 0;
380 sum += input[k][i];
396 if (minSum > sum) {
397 minSum = sum;
400 if (maxSum < sum) {
401 maxSum = sum;
455 GLint sum[MAX_VECT][MAX_COMP]; /* used to accumulate closest texels */
466 sum[j][i] = 0;
496 sum[best][i] += input[k][i];
516 vec[j][i] = div * sum[j][i];
653 GLint sum = 0;
655 sum += input[k][i];
657 if (minSum > sum) {
658 minSum = sum;
661 if (maxSum < sum) {
662 maxSum = sum;
665 sumL += sum;
676 GLint sum = 0;
678 sum += input[k][i];
680 if (minSum > sum) {
681 minSum = sum;
684 if (maxSum < sum) {
685 maxSum = sum;
688 sumR += sum;
805 GLint sum = 0;
807 sum += reord[k][i];
809 if (minSum > sum) {
810 minSum = sum;
813 if (maxSum < sum) {
814 maxSum = sum;
884 GLint sum = 0;
886 sum += input[k][i];
888 if (minSum > sum) {
889 minSum = sum;
892 if (maxSum < sum) {
893 maxSum = sum;
902 GLint sum = 0;
904 sum += input[k][i];
906 if (minSum > sum) {
907 minSum = sum;
910 if (maxSum < sum) {
911 maxSum = sum;
1022 GLint sum = 0;
1024 sum += input[k][i];
1026 if (minSum > sum) {
1027 minSum = sum;
1030 if (maxSum < sum) {
1031 maxSum = sum;
1038 GLint sum = 0;
1040 sum += input[k][i];
1042 if (minSum > sum) {
1043 minSum = sum;
1046 if (maxSum < sum) {
1047 maxSum = sum;