Lines Matching refs:location
147 * \param data Location to dump the data.
185 _mesa_Uniform1f(GLint location, GLfloat v0)
188 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
192 _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1)
198 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
202 _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
209 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
213 _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
222 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
226 _mesa_Uniform1i(GLint location, GLint v0)
229 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
233 _mesa_Uniform2i(GLint location, GLint v0, GLint v1)
239 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
243 _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
250 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
254 _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
262 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
266 _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value)
269 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
273 _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value)
276 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
280 _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value)
283 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
287 _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value)
290 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
294 _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value)
297 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
301 _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value)
304 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
308 _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value)
311 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
315 _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value)
318 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
322 _mesa_UniformHandleui64ARB(GLint location, GLuint64 value)
325 _mesa_uniform_handle(location, 1, &value, ctx, ctx->_Shader->ActiveProgram);
329 _mesa_UniformHandleui64vARB(GLint location, GLsizei count,
333 _mesa_uniform_handle(location, count, value, ctx,
340 _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
346 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1);
350 _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
358 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2);
362 _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
372 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 3);
376 _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
387 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 4);
391 _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0)
397 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1);
401 _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
409 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2);
413 _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1,
423 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 3);
427 _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1,
438 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 4);
442 _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
449 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 1);
453 _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
460 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 2);
464 _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
471 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 3);
475 _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
482 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 4);
486 _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
493 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 1);
497 _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
504 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 2);
508 _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
515 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 3);
519 _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
526 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4);
530 _mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location,
537 _mesa_uniform_handle(location, 1, &value, ctx, shProg);
541 _mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location,
548 _mesa_uniform_handle(location, count, values, ctx, shProg);
554 _mesa_Uniform1ui(GLint location, GLuint v0)
557 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
561 _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
567 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
571 _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
578 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
582 _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
590 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
594 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
597 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
601 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
604 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
608 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
611 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
615 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
618 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
624 _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
628 _mesa_uniform_matrix(location, count, transpose, value,
633 _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
637 _mesa_uniform_matrix(location, count, transpose, value,
642 _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
646 _mesa_uniform_matrix(location, count, transpose, value,
653 _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
659 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT, 1);
663 _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
672 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 2);
676 _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
687 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 3);
691 _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
702 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 4);
706 _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
713 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 1);
717 _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
724 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 2);
728 _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
735 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 3);
739 _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
746 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 4);
752 _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
759 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT);
763 _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
770 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT);
774 _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
781 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT);
789 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
793 _mesa_uniform_matrix(location, count, transpose, value,
798 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
802 _mesa_uniform_matrix(location, count, transpose, value,
807 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
811 _mesa_uniform_matrix(location, count, transpose, value,
816 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
820 _mesa_uniform_matrix(location, count, transpose, value,
825 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
829 _mesa_uniform_matrix(location, count, transpose, value,
834 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
838 _mesa_uniform_matrix(location, count, transpose, value,
845 _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
852 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT);
856 _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
863 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT);
867 _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
874 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT);
878 _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
885 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT);
889 _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
896 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT);
900 _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
907 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT);
912 _mesa_GetnUniformfvARB(GLuint program, GLint location,
916 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params);
920 _mesa_GetUniformfv(GLuint program, GLint location, GLfloat *params)
922 _mesa_GetnUniformfvARB(program, location, INT_MAX, params);
927 _mesa_GetnUniformivARB(GLuint program, GLint location,
931 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params);
935 _mesa_GetUniformiv(GLuint program, GLint location, GLint *params)
937 _mesa_GetnUniformivARB(program, location, INT_MAX, params);
943 _mesa_GetnUniformuivARB(GLuint program, GLint location,
947 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT, params);
951 _mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params)
953 _mesa_GetnUniformuivARB(program, location, INT_MAX, params);
959 _mesa_GetnUniformdvARB(GLuint program, GLint location,
964 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
968 _mesa_GetUniformdv(GLuint program, GLint location, GLdouble *params)
970 _mesa_GetnUniformdvARB(program, location, INT_MAX, params);
974 _mesa_GetnUniformi64vARB(GLuint program, GLint location,
978 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params);
981 _mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params)
983 _mesa_GetnUniformi64vARB(program, location, INT_MAX, params);
987 _mesa_GetnUniformui64vARB(GLuint program, GLint location,
991 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, params);
995 _mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params)
997 _mesa_GetnUniformui64vARB(program, location, INT_MAX, params);
1423 _mesa_Uniform1d(GLint location, GLdouble v0)
1426 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1430 _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1)
1436 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1440 _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
1447 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1451 _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2,
1460 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1464 _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value)
1467 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1471 _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value)
1474 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1478 _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value)
1481 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1485 _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value)
1488 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1492 _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
1496 _mesa_uniform_matrix(location, count, transpose, value,
1501 _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
1505 _mesa_uniform_matrix(location, count, transpose, value,
1510 _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
1514 _mesa_uniform_matrix(location, count, transpose, value,
1519 _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
1523 _mesa_uniform_matrix(location, count, transpose, value,
1528 _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
1532 _mesa_uniform_matrix(location, count, transpose, value,
1537 _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
1541 _mesa_uniform_matrix(location, count, transpose, value,
1546 _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
1550 _mesa_uniform_matrix(location, count, transpose, value,
1555 location, GLsizei count, GLboolean transpose,
1559 _mesa_uniform_matrix(location, count, transpose, value,
1564 _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
1568 _mesa_uniform_matrix(location, count, transpose, value,
1573 _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0)
1579 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1583 _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
1591 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1595 _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1605 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1609 _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1620 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1624 _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count,
1631 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1635 _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count,
1642 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1646 _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count,
1653 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1657 _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count,
1664 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1668 _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
1675 _mesa_uniform_matrix(location, count, transpose, value,
1680 _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
1687 _mesa_uniform_matrix(location, count, transpose, value,
1692 _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
1699 _mesa_uniform_matrix(location, count, transpose, value,
1704 _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
1711 _mesa_uniform_matrix(location, count, transpose, value,
1716 _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
1723 _mesa_uniform_matrix(location, count, transpose, value,
1728 _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
1735 _mesa_uniform_matrix(location, count, transpose, value,
1740 _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
1747 _mesa_uniform_matrix(location, count, transpose, value,
1752 _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
1759 _mesa_uniform_matrix(location, count, transpose, value,
1764 _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
1771 _mesa_uniform_matrix(location, count, transpose, value,
1776 _mesa_Uniform1i64ARB(GLint location, GLint64 v0)
1779 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1783 _mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1)
1789 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1793 _mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
1800 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1804 _mesa_Uniform4i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
1812 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1816 _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
1819 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1823 _mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value)
1826 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1830 _mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value)
1833 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1837 _mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value)
1840 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1844 _mesa_Uniform1ui64ARB(GLint location, GLuint64 v0)
1847 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1851 _mesa_Uniform2ui64ARB(GLint location, GLuint64 v0, GLuint64 v1)
1857 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1861 _mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
1868 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1872 _mesa_Uniform4ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
1880 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1884 _mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1887 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1891 _mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1894 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1898 _mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1901 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1905 _mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1908 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1913 _mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0)
1919 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1);
1923 _mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1)
1932 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 2);
1936 _mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
1946 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 3);
1950 _mesa_ProgramUniform4i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
1961 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 4);
1965 _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1971 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 1);
1975 _mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1981 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 2);
1985 _mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1991 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 3);
1995 _mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
2001 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 4);
2005 _mesa_ProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 v0)
2011 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT64, 1);
2015 _mesa_ProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1)
2024 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 2);
2028 _mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
2038 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 3);
2042 _mesa_ProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
2053 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 4);
2057 location, GLsizei count, const GLuint64 *value)
2063 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 1);
2067 _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2073 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 2);
2077 _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2083 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 3);
2087 _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2093 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 4);