Lines Matching defs:farval
288 GLclampd nearval, GLclampd farval)
291 ctx->ViewportArray[idx].Far == farval)
299 ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0);
304 GLclampd nearval, GLclampd farval)
306 set_depth_range_no_notify(ctx, idx, nearval, farval);
317 * \param farval specifies the Z buffer value which should correspond to
321 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
327 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
341 set_depth_range_no_notify(ctx, i, nearval, farval);
349 _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
351 _mesa_DepthRange(nearval, farval);
432 * \param farval specifies the Z buffer value which should correspond to
437 GLclampd farval)
440 _mesa_set_depth_range(ctx, index, nearval, farval);
445 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
451 index, nearval, farval);
460 _mesa_set_depth_range(ctx, index, nearval, farval);
464 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)
466 _mesa_DepthRangeIndexed(index, nearval, farval);