Lines Matching refs:Clear
534 * Clear the given z/depth renderbuffer. If the buffer is a combined
577 GLfloat clear = (GLfloat) ctx->Depth.Clear;
598 GLfloat clear = (GLfloat) ctx->Depth.Clear;
615 GLfloat clear = (GLfloat) ctx->Depth.Clear;
639 GLfloat clearVal = (GLfloat) ctx->Depth.Clear;
662 * Clear both depth and stencil values in a combined depth+stencil buffer.
704 GLfloat zClear = (GLfloat) ctx->Depth.Clear;
711 clear |= (ctx->Stencil.Clear & writeMask & 0xff) << 24;
715 clear |= (ctx->Stencil.Clear & writeMask & 0xff);
737 const GLfloat zClear = (GLfloat) ctx->Depth.Clear;
738 const GLuint sClear = ctx->Stencil.Clear & writeMask;