Lines Matching refs:basevertex
380 if (ib->index_size == 4 && VB->Primitive[0].basevertex == 0) {
390 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
395 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
400 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
444 GLint max_basevertex = prim->basevertex;
457 max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
491 0, max_index + prim->basevertex,
506 /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
507 * will rebase the elements to the basevertex, and we'll only
508 * emit strings of prims with the same basevertex in one draw call.
512 if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
524 bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,