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Lines Matching refs:vao

49    struct gl_vertex_array_object *VAO;
73 * as they appear in the vao.
200 * generically in the VAO.
221 struct gl_vertex_array_object *vao,
230 _mesa_update_array_format(ctx, vao, attr, size, type, GL_RGBA,
233 * For updating the pointer we would need to add the vao->NewArrays flag
234 * to the VAO. But but that is done already unconditionally in
237 assert((vao->NewArrays | ~vao->Enabled) & VERT_BIT(attr));
238 vao->VertexAttrib[attr].Ptr = ADD_POINTERS(buffer_offset, offset);