Lines Matching defs:absY
4131 float absY = fabs(src0.y);
4135 if (absX >= absY && absX >= absZ) { ma = 2 * src0.x; }
4136 if (absY >= absX && absY >= absZ) { ma = 2 * src0.y; }
4137 if (absZ >= absX && absZ >= absY) { ma = 2 * src0.z; }
4139 if (src0.x >= 0 && absX >= absY && absX >= absZ) { dst.x = -src0.z; dst.y = -src0.y; }
4140 if (src0.x < 0 && absX >= absY && absX >= absZ) { dst.x = src0.z; dst.y = -src0.y; }
4141 if (src0.y >= 0 && absY >= absX && absY >= absZ) { dst.x = src0.x; dst.y = src0.z; }
4142 if (src0.y < 0 && absY >= absX && absY >= absZ) { dst.x = src0.x; dst.y = -src0.z; }
4143 if (src0.z >= 0 && absZ >= absX && absZ >= absY) { dst.x = src0.x; dst.y = -src0.y; }
4144 if (src0.z < 0 && absZ >= absX && absZ >= absY) { dst.x = -src0.x; dst.y = -src0.y; }
4175 float absY = fabs(src0.y);
4177 if (src0.x >= 0 && absX >= absY && absX >= absZ) dst.x = 0;
4178 if (src0.x < 0 && absX >= absY && absX >= absZ) dst.x = 1;
4179 if (src0.y >= 0 && absY >= absX && absY >= absZ) dst.x = 2;
4180 if (src0.y < 0 && absY >= absX && absY >= absZ) dst.x = 3;
4181 if (src0.z >= 0 && absZ >= absX && absZ >= absY) dst.x = 4;
4182 if (src0.z < 0 && absZ >= absX && absZ >= absY) dst.x = 5;