Lines Matching refs:per
29 Maximum # of NUMA-nodes per system used for worker threads 0 == ALL NUMA-nodes in the system N == Use at most N NUMA-nodes for rendering
33 Maximum # of cores per NUMA-node used for worker threads. 0 == ALL non-API thread cores per NUMA-node N == Use at most N cores per NUMA-node
37 Maximum # of (hyper)threads per physical core used for worker threads. 0 == ALL hyper-threads per core N == Use at most N hyper-threads per physical core
85 Disable per-draw/dispatch execution
89 Stop per-draw execution at worker FE NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
93 Stop per-draw execution at vertex fetch NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
97 Stop per-draw execution at input assembler NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
101 Stop per-draw execution at vertex shader NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
105 Stop per-draw execution at primitive setup NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
109 Stop per-draw execution at primitive binning NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
113 Stop per-draw execution at rasterizer NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h