Lines Matching defs:OpenGL

12 Mesa is an open-source implementation of the OpenGL specification.
13 OpenGL is a programming library for writing interactive 3D applications.
14 See the `OpenGL website <https://www.opengl.org/>`__ for more
17 Mesa 9.x supports the OpenGL 3.1 specification.
22 Yes. Specifically, Mesa serves as the OpenGL core for the open-source
38 Hardware-accelerated OpenGL implementations are available for most
44 - Mesa is quite portable and allows OpenGL to be used on systems that
45 have no other OpenGL solution.
48 - A software implementation of OpenGL is useful for experimentation,
66 - The GLX wire protocol is not supported and there's no OpenGL
69 - The OpenGL library, ``libGL.so``, contains everything (the
72 Alternately, Mesa acts as the core for a number of OpenGL hardware
90 1.6 Are there other open-source implementations of OpenGL?
93 Yes, SGI's `OpenGL Sample Implementation
95 is available. The SI was written during the time that OpenGL was
100 implementation of OpenGL ES for mobile devices.
103 is a subset of OpenGL for PalmOS devices. The website is gone, but the
107 `TinyGL <http://bellard.org/TinyGL/>`__ is a subset of OpenGL.
109 `SoftGL <https://sourceforge.net/projects/softgl/>`__ is an OpenGL
113 OpenGL implementation (it's layered upon OpenGL), but it does export the
114 OpenGL API. It allows tiled rendering, sort-last rendering, etc.
117 is an OpenGL subset library for TI graphing calculators.
119 There may be other open OpenGL implementations, but Mesa is the most
134 You're application is written in IRIS GL, not OpenGL. IRIS GL was the
135 predecessor to OpenGL and is a different thing (almost) entirely. Mesa's
141 GLUT (OpenGL Utility Toolkit) is no longer in the separate
149 GLw (OpenGL widget library) is now available from a separate `git
151 using very old Xt/Motif applications with OpenGL, you shouldn't need it.
157 ABI <https://www.khronos.org/registry/OpenGL/ABI/>`__ standard.
161 the main OpenGL header
163 the OpenGL GLU (utility) header
165 the OpenGL GLX header
167 the OpenGL extensions header
169 the OpenGL GLX extensions header
177 the actual OpenGL/Mesa library. xyz denotes the Mesa version number.
205 You can run the ``glxinfo`` program to learn about your OpenGL library.
206 Look for the ``OpenGL vendor`` and ``OpenGL renderer`` values. That will
207 identify who's OpenGL library with which driver you're using and what
246 Be sure you have an active/current OpenGL rendering context before
254 rounding problem. But this is not a bug. See Appendix H of the OpenGL
255 Programming Guide - "OpenGL Correctness Tips". Basically, applying a
268 The `OpenGL Specification <https://www.opengl.org/documentation>`__ is
269 the bible for OpenGL implementation work. You should read it.
271 Most of the Mesa development work involves implementing new OpenGL
279 understanding of OpenGL, the Mesa code, and your target