Lines Matching refs:glBufferData
7 ``glBufferSubData()``/``glBufferData()``/``glFlushMappedBufferRange()``/``glUnmapBuffer()``
48 2) Reallocate the buffer storage on ``glBufferData`` so that your first
52 You can't just empty your valid range on ``glBufferData()`` unless you know that
100 167585 glBufferData(target = GL_ARRAY_BUFFER, size = 196608, data = NULL, usage = GL_STREAM_DRAW)
103 167589 glBufferData(target = GL_ARRAY_BUFFER, size = 196608, data = NULL, usage = GL_STREAM_DRAW)
110 In this game, we can see ``glBufferData()`` being used on the same array buffer
121 7251919 glBufferData(target = GL_ARRAY_BUFFER, size = 144, data = blob(144), usage = GL_STREAM_DRAW)
128 7251940 glBufferData(target = GL_ARRAY_BUFFER, size = 144, data = blob(144), usage = GL_STREAM_DRAW)
137 In this game we have a lot of tiny ``glBufferData()`` calls, suggesting that we
254 938386 glBufferData(target = GL_ARRAY_BUFFER, size = 1048576, data = NULL, usage = GL_STREAM_DRAW)
271 Interesting note for this game, after the initial ``glBufferData()`` in the
376 frames, with a ``glBufferData()`` when needing to wrap.
386 * Non-blitting drivers must reallocate storage on ``glBufferData(NULL)`` so that
387 the following ``glBufferSubData()`` won't stall. That ``glBufferData(NULL)``