Lines Matching defs:opcodes
12 All TGSI instructions, known as *opcodes*, operate on arbitrary-precision
55 These opcodes are guaranteed to be available regardless of the driver being
850 These opcodes are primarily provided for special-use computational shaders.
851 Support for these opcodes indicated by a special pipe capability bit (TBD).
853 XXX doesn't look like most of the opcodes really belong here.
1025 These opcodes are used for integer operations.
1026 Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
1558 These opcodes are used for bit-level manipulation of integers.
1630 These opcodes are only supported in geometry shaders; they have no meaning
1648 These opcodes are part of :term:`GLSL`'s opcode set. Support for these
1649 opcodes is determined by a special capability bit, ``GLSL``.
1802 The double-precision opcodes reinterpret four-component vectors into
2055 The 64-bit integer opcodes reinterpret four-component vectors into
2331 Those opcodes follow very closely semantics of the respective Direct3D
2551 For these opcodes, the resource can be a BUFFER, IMAGE, or MEMORY.
2634 These opcodes are for working with bindless sampler or image handles and
2656 Inter-thread synchronization opcodes
2659 These opcodes are intended for communication between threads running
2692 Atomic opcodes
2695 These opcodes provide atomic variants of some common arithmetic and
2903 Inter-lane opcodes
2906 These opcodes reduce the given value across the shader invocations
3580 For TEX\* style texture sample opcodes (as opposed to SAMPLE\* opcodes
3590 NOTE: It is NOT legal to mix SAMPLE\* style opcodes and TEX\* opcodes