Lines Matching refs:d3d12
112 - d3d12: Use ID3D12Device9::CreateCommandQueue1 when available
121 - d3d12: Surfaces need to use shareable descriptors
153 - d3d12: Assert failures & crashes on latest master
1019 - d3d12: fix for upside-down multisample stencil blit
1286 - d3d12/blit: Use sized types for nir_tex_instr::dest_type
2808 - d3d12: Fail screen creation if a shader validator is needed and can't be created
2824 - d3d12: Handle null constant buffers
2827 - d3d12: Move descriptor pools to screen, and add lock
2828 - d3d12: Handle is_new_style_shadow comparison filtering
2829 - d3d12: Really handle null constant buffers
2835 - d3d12: Use ID3D12Device9::CreateCommandQueue1 when available
2836 - d3d12: Use CreateDXGIFactory2 and use the debug flag when appropriate
2839 - d3d12: Add a constant for num_buffers
2840 - d3d12: Clean up swapchains on framebuffer destruction
2841 - wgl, d3d12: Add a d3d12-specific test for swapchain leaks
2847 - d3d12: Use compact arrays for clip/cull distance
2869 - d3d12: Fix MSVC warning C4334 (32bit shift cast to 64bit)
4965 - d3d12: Use util_draw_multi() helper