Lines Matching refs:merged
134 * LS = Local Shader (merged into HS on GFX9+), only runs SW VS when tessellation is used
136 * ES = Export Shader (merged into GS on GFX9+), if there is a GS in the SW pipeline, the preceding stage (ie. SW VS or SW TES) always has to run on this HW stage
155 ##### Notes about merged shaders
157 The merged stages on GFX9 (and GFX10/legacy) are: LSHS and ESGS. On GFX10/NGG the ESGS is merged with HW VS into NGG GS.
161 This is why merged shaders get an argument called `merged_wave_info` which tells how many invocations each part needs,
185 * HW LS and HS stages are merged, and the merged shader still uses LDS in the same way as before
186 * HW ES and GS stages are merged, so ES outputs can go to LDS instead of VRAM
198 * HW GS and VS stages are now merged, and NGG GS can export directly