Lines Matching defs:linker_error
297 linker_error(this->prog, "size of array %s declared as %u, "
308 linker_error(this->prog, "%s shader accesses element %i of "
487 linker_error(gl_shader_program *prog, const char *fmt, ...)
661 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
667 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
695 linker_error(prog, "%s shader: the combined size of "
757 linker_error(prog,
797 linker_error(prog, "fragment shader writes to both "
839 linker_error(prog, "Invalid call %s(%d). Accepted values for the "
874 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
904 linker_error(prog, "%s `%s' declared as type "
916 linker_error(prog, "%s `%s' declared as type "
985 linker_error(prog, "%s `%s' declared as type "
998 linker_error(prog, "explicit locations for %s "
1005 linker_error(prog, "explicit components for %s `%s' have "
1033 linker_error(prog, "explicit bindings for %s "
1045 linker_error(prog, "offset specifications for %s "
1068 linker_error(prog,
1075 linker_error(prog,
1106 linker_error(prog, "initializers for %s "
1125 linker_error(prog,
1134 linker_error(prog, "declarations for %s `%s' have "
1140 linker_error(prog, "declarations for %s `%s' have "
1146 linker_error(prog, "declarations for %s `%s` have "
1152 linker_error(prog, "declarations for %s `%s` have "
1165 linker_error(prog, "declarations for %s `%s` have "
1191 linker_error(prog, "declarations for %s `%s` are inside block "
1197 linker_error(prog, "declarations for %s `%s` are inside blocks "
1280 linker_error(prog, "buffer block `%s' has mismatching "
1361 linker_error(prog,
1373 linker_error(prog,
1383 linker_error(prog,
1759 linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
1768 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
1802 linker_error(prog,
1849 linker_error(prog, "both bindless_sampler and bound_sampler, or "
1884 linker_error(prog, "all gl_Layer redeclarations must have identical "
1923 linker_error(prog, "tessellation control shader defined with "
1939 linker_error(prog, "tessellation control shader didn't declare "
1988 linker_error(prog, "tessellation evaluation shader defined with "
1999 linker_error(prog, "tessellation evaluation shader defined with "
2009 linker_error(prog, "tessellation evaluation shader defined with "
2019 linker_error(prog, "tessellation evaluation shader defined with "
2033 linker_error(prog,
2088 linker_error(prog, "fragment shader defined with conflicting "
2100 linker_error(prog, "fragment shader defined with conflicting "
2177 linker_error(prog, "geometry shader defined with conflicting "
2188 linker_error(prog, "geometry shader defined with conflicting "
2198 linker_error(prog, "geometry shader defined with conflicting "
2210 linker_error(prog, "geometry shader defined with conflicting "
2225 linker_error(prog,
2231 linker_error(prog,
2237 linker_error(prog,
2291 linker_error(prog, "compute shader defined with conflicting "
2310 linker_error(prog, "compute shader defined with both fixed and "
2321 linker_error(prog, "compute shader defined with conflicting "
2335 linker_error(prog, "compute shader must contain a fixed or a variable "
2342 linker_error(prog, "derivative_group_quadsNV must be used with a "
2348 linker_error(prog, "derivative_group_quadsNV must be used with a local"
2357 linker_error(prog, "derivative_group_linearNV must be used with a "
2469 linker_error(prog, "function `%s' is multiply defined\n",
2497 linker_error(prog, "%s shader lacks `main'\n",
2589 linker_error(prog, "Too many %s uniform blocks (%d/%d)\n",
2597 linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n",
2938 linker_error(prog,
2998 linker_error(prog,
3095 linker_error(prog,
3130 linker_error(prog, "types do not match for aliased"
3143 linker_error(prog, "overlapping component is "
3154 linker_error(prog, "overlapping location is assigned "
3207 linker_error(prog, "too many %s (max %u)",
3226 linker_error(prog,
3265 linker_error(prog,
3290 linker_error(prog,
3438 linker_error(prog, "Too many combined image uniforms\n");
3442 linker_error(prog, "Too many combined image uniforms, shader storage "
3468 linker_error(prog, "Out of memory during linking.\n");
3498 linker_error(prog,
3533 linker_error(prog, "Out of memory during linking.\n");
3555 linker_error(prog,
3590 linker_error(prog, "Out of memory during linking.\n");
4304 linker_error(prog, msg, prog->IsES ? "ES" : "",
4339 linker_error(prog, "Too many subroutine functions declared.\n");
4361 linker_error(prog, "each subroutine index qualifier in the "
4403 linker_error(prog, "%s shader contains two or more function "
4612 linker_error(prog, "no shaders attached to the program\n");
4644 linker_error(prog, "all shaders must use same shading "
4663 linker_error(prog, "all shaders must use same shading "
4676 linker_error(prog, "Geometry shader must be linked with "
4682 linker_error(prog, "Tessellation evaluation shader must be linked "
4688 linker_error(prog, "Tessellation control shader must be linked with "
4719 linker_error(prog, "Tessellation control shader must be linked with "
4727 linker_error(prog, "GLSL ES requires non-separable programs "
4738 linker_error(prog, "Compute shaders may not be linked with any other "
4997 linker_error(prog, "program lacks a vertex shader\n");
4999 linker_error(prog, "program lacks a fragment shader\n");