Lines Matching refs:linked_shader
2062 struct gl_linked_shader *linked_shader,
2071 if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
2116 linked_shader->Program->info.fs.early_fragment_tests |=
2118 linked_shader->Program->info.fs.inner_coverage |= shader->InnerCoverage;
2119 linked_shader->Program->info.fs.post_depth_coverage |=
2121 linked_shader->Program->info.fs.pixel_interlock_ordered |=
2123 linked_shader->Program->info.fs.pixel_interlock_unordered |=
2125 linked_shader->Program->info.fs.sample_interlock_ordered |=
2127 linked_shader->Program->info.fs.sample_interlock_unordered |=
2129 linked_shader->Program->info.fs.advanced_blend_modes |= shader->BlendSupport;
2132 linked_shader->Program->info.fs.pixel_center_integer = pixel_center_integer;
2133 linked_shader->Program->info.fs.origin_upper_left = origin_upper_left;
2370 link_output_variables(struct gl_linked_shader *linked_shader,
2374 struct glsl_symbol_table *symbols = linked_shader->symbols;
2390 var = var->clone(linked_shader, NULL);
2392 linked_shader->ir->push_head(var);