Lines Matching refs:Const

130    ctx->Const.GLSLVersion = options->glsl_version;
134 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
135 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
136 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
137 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
138 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
139 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
140 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
141 ctx->Const.MaxComputeSharedMemorySize = 32768;
142 ctx->Const.MaxComputeVariableGroupSize[0] = 512;
143 ctx->Const.MaxComputeVariableGroupSize[1] = 512;
144 ctx->Const.MaxComputeVariableGroupSize[2] = 64;
145 ctx->Const.MaxComputeVariableGroupInvocations = 512;
146 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
148 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
149 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
150 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
151 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
152 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
153 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
154 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
156 switch (ctx->Const.GLSLVersion) {
158 ctx->Const.MaxClipPlanes = 0;
159 ctx->Const.MaxCombinedTextureImageUnits = 8;
160 ctx->Const.MaxDrawBuffers = 2;
161 ctx->Const.MinProgramTexelOffset = 0;
162 ctx->Const.MaxProgramTexelOffset = 0;
163 ctx->Const.MaxLights = 0;
164 ctx->Const.MaxTextureCoordUnits = 0;
165 ctx->Const.MaxTextureUnits = 8;
167 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
168 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
169 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
170 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
171 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
172 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
174 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
175 ctx->Const.MaxCombinedTextureImageUnits;
176 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
177 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
178 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
180 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
182 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
186 ctx->Const.MaxClipPlanes = 6;
187 ctx->Const.MaxCombinedTextureImageUnits = 2;
188 ctx->Const.MaxDrawBuffers = 1;
189 ctx->Const.MinProgramTexelOffset = 0;
190 ctx->Const.MaxProgramTexelOffset = 0;
191 ctx->Const.MaxLights = 8;
192 ctx->Const.MaxTextureCoordUnits = 2;
193 ctx->Const.MaxTextureUnits = 2;
195 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
196 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
197 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
198 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
199 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
200 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
202 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
203 ctx->Const.MaxCombinedTextureImageUnits;
204 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
205 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
206 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
208 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
210 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
214 ctx->Const.MaxClipPlanes = 8;
215 ctx->Const.MaxCombinedTextureImageUnits = 16;
216 ctx->Const.MaxDrawBuffers = 8;
217 ctx->Const.MinProgramTexelOffset = -8;
218 ctx->Const.MaxProgramTexelOffset = 7;
219 ctx->Const.MaxLights = 8;
220 ctx->Const.MaxTextureCoordUnits = 8;
221 ctx->Const.MaxTextureUnits = 2;
222 ctx->Const.MaxUniformBufferBindings = 84;
223 ctx->Const.MaxVertexStreams = 4;
224 ctx->Const.MaxTransformFeedbackBuffers = 4;
226 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
227 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
228 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
229 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
230 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
231 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
233 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
234 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
235 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
236 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
237 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
238 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
240 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
251 ctx->Const.MaxClipPlanes = 8;
252 ctx->Const.MaxDrawBuffers = 8;
253 ctx->Const.MinProgramTexelOffset = -8;
254 ctx->Const.MaxProgramTexelOffset = 7;
255 ctx->Const.MaxLights = 8;
256 ctx->Const.MaxTextureCoordUnits = 8;
257 ctx->Const.MaxTextureUnits = 2;
258 ctx->Const.MaxUniformBufferBindings = 84;
259 ctx->Const.MaxVertexStreams = 4;
260 ctx->Const.MaxTransformFeedbackBuffers = 4;
261 ctx->Const.MaxShaderStorageBufferBindings = 4;
262 ctx->Const.MaxShaderStorageBlockSize = 4096;
263 ctx->Const.MaxAtomicBufferBindings = 4;
265 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
266 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
267 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
268 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
269 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
270 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
272 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
273 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
274 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
275 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
276 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
277 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
279 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
280 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
281 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
282 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
283 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
284 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
286 ctx->Const.MaxCombinedTextureImageUnits =
287 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
288 + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
289 + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
291 ctx->Const.MaxGeometryOutputVertices = 256;
292 ctx->Const.MaxGeometryTotalOutputComponents = 1024;
294 ctx->Const.MaxVarying = 60 / 4;
297 ctx->Const.MaxClipPlanes = 8;
298 ctx->Const.MaxCombinedTextureImageUnits = 32;
299 ctx->Const.MaxDrawBuffers = 4;
300 ctx->Const.MinProgramTexelOffset = -8;
301 ctx->Const.MaxProgramTexelOffset = 7;
302 ctx->Const.MaxLights = 0;
303 ctx->Const.MaxTextureCoordUnits = 0;
304 ctx->Const.MaxTextureUnits = 0;
305 ctx->Const.MaxUniformBufferBindings = 84;
306 ctx->Const.MaxVertexStreams = 4;
307 ctx->Const.MaxTransformFeedbackBuffers = 4;
309 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
310 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
311 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
312 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
313 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
314 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
316 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
317 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
318 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
319 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
320 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
322 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
326 ctx->Const.GenerateTemporaryNames = true;
327 ctx->Const.MaxPatchVertices = 32;
330 ctx->Const.MaxUserAssignableUniformLocations =
437 &ctx->Const.ShaderCompilerOptions[i];
539 &ctx->Const.ShaderCompilerOptions[stage];